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Getsufumaden undying moon
Getsufumaden undying moon






getsufumaden undying moon

The success of small indie projects inspired the development of GetsuFumaDen: Undying Moon. Because of this, we wanted to try and pursue a title that matched these criteria. During this time, we noticed that indie titles and relatively small game projects with high artistic elements and game systems (many times with Japanese themes) really stood out.

getsufumaden undying moon

We began planning for this title in 2018. Why did Konami decide to return to the GetsuFumaDen franchise? In an exclusive interview with Inverse, Konami Producer Shin Murato reveals more about why Konami decided to return to GetsuFumaDen, what the team has learned from the mixed reception to its recent games, and what fans can expect from this surprising but beautiful-looking sequel. Konami franchises like Silent Hill, Metal Gear, and Castlevania have much more clout in the west, so it’s surprising that it would choose to bring this series back. The franchise has remained in obscurity since, relegated to cameos in games like Castlevania: Harmony of Despair. The original was a Japanese-exclusive game released for the Famicom (Japan’s version of the NES) in 1987. If the name GetsuFumaDen doesn’t immediately ring any bells, you’re not alone.

getsufumaden undying moon

#Getsufumaden undying moon Pc#

It’s hitting early access on PC in May before heading to Switch in 2022. Konami’s latest also boasts a gorgeous style inspired by Japanese Ukiyo-e art. This sequel to the retro 2D platformer GetsuFumaDen is a roguelike, featuring randomly generated levels in the vein of 2020’s indie sensation Hades. Konami announced GetsuFumaDen: Undying Moon during Nintendo’s April 2021 Indie World Showcase.








Getsufumaden undying moon